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6th day has arrived. The final fragment of the Necronomicon.


Hey there, gamers and game enthusiasts!

It's finally the day we've all been waiting for – the new game update is here! Today, we're diving headfirst into the chapter dedicated to the sixth day of gameplay, and I couldn't be more excited to share it with you all.

As I mentioned earlier, this chapter is split into three parts, and each one is a rollercoaster of emotions. Let's break it down.

In the first part, you'll get the chance to recover the final fragment of the Necronomicon. This quest will lead you to uncover more about the past of one of our beloved characters. But hold on, that's not the only adventure waiting for you on Wednesday morning. Depending on the decisions you've made in the previous days, you might find yourself in a completely different place, learning more about another character, and experiencing a good old-fashioned "Call of Cthulhu" style investigation episode. There's some seriously cool stuff waiting to be uncovered here!

Moving on to Wednesday afternoon, our main character gets a little breather. You'll have some downtime to unwind and explore – enjoy it while it lasts!


And finally, Wednesday night brings everyone together for a much-needed catch-up session and to prepare for the grand finale of the game. It's going to be a pivotal moment where everything comes together, and I can't wait to see how it unfolds.

But that's not all! In addition to this new chapter, I've been hard at work revamping many graphics, ironing out text errors, and restructuring parts of the game to optimize the overall experience. I've done my best to test everything thoroughly, but you know how it goes – something might have slipped through the cracks. If you spot any issues, please do let me know so I can fix them ASAP.

Oh, and by popular demand, starting now, you'll find the game version information in the main menu. Thanks for the suggestion – it's a small but helpful addition!

As always, I'm eager to hear your thoughts and feedback. We're getting close to the end of the game, but your opinions are what keeps the fire burning and drives me to keep going.

Now, I want to give you a heads-up – the next major game update might take a bit longer. I'm pondering whether to combine the seventh day and the epilogues or release them separately. What do you all prefer? Let me know in the comments!

Alright, I won't keep you any longer. Dive into this update, enjoy the game, and let's keep the adventure rolling.

Cheers, 

The Puppydragon

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Comments

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I'm really looking forward to playing Day Six!

But from what you wrote about the next game update, is there more to Day Six, because you said that you are "pondering whether to combine it with the seventh day and the epilogues...?"

Depending on how long the Epilogues are, I would rather they be released separately from Day Seven.  To me, that just feels more appropriate. 

I really like the image of all the characters together! 

Oh, in this article's tile, you have "6h day has arrived."  Do you mean "6th day has arrived?"

Keep on creating, Puppydragon!

P.S. My own starter button for L&M:


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I'll correct the post. 6th day is finished. What I'm pondering is about doing a big release with day 7th plus the epilogues, or doing them separately. Taking in account how many epilogues there will be, I think I'll do it in two different releases.

I think the separation of Day 7 from the epilogues will work for the best given that.

But I was also am thinking of it from a literary sense. (I'm an avid reader, as I've mentioned before.) One of the things about epilogues is they ARE suppose to take place *after* the main story has ended. So doing them them apart, I feel, might give a better visual *novel* experience and also means you can get Day 7 out faster and  when you release the epilogues, it will be like a dessert for your players .

One of the other game creators I follow/support, put one of their finish games on sale on Steam about a month ago. Now you said you didn't want to do this for money, but you could make it free or just a token cost. I certainly would like to see it there, because it is so very difficult to find gay-related games, especially kinky ones, Especially horror ones, ESPECIALLY Lovecraftian ones! On Steam you would reach a wider audience. (Of course, I have NO idea what is involved in getting a game on Steam; it might not be practical for you.)

S0 — do you have plans for the sequel yet?!  

:)

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Hi!

The epilogues will be divided into several parts based mainly on your romance and madness levels and some decisions you took during the game. In general, it will be a combination of different end stories. Some of them will happen just after the 7th day but others will take some time after. You'll see it ;)  

The main problem with releasing it on Steam is they do not accept games with graphics generated by IA, so my game would not be accepted on that platform. It's a shame, but it's a fight I can't win :)

I'm not planning to make a sequel to the game, as I don't plan to leave cliffhangers, and I want to close all the plots. That does not mean that I don't have ideas for other games :)

Thank you very much for your comments again.

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That's a downer with Steam not accepting AI-generation graphics. I've seen some excellent IA graphics that would be outstanding in some games. I understand not wanting to take work for artists, but I do think it will turn out to be somewhat short-sighted. 

I know there is a lot of negative reaction to AI art, but my feeling is it certainly has its uses. I likely have the skill to plot and write a damn good gay horror visual novel myself, but I lack the skill do to the artwork for it. If I could have an AI do that work (and I would still have to accept images it produced before including them -- and I am capable of minor graphic editing), I would be able to produce something *good*, I believe.

One suggestion, which I mentioned once months ago, if you do to another game, give the characters *different* physical builds. One think I have found distracting in the game is that all the human characters have body-builder builds. Adding some characters with more normal-builds or swimmer-builds or even someone overweight would help the "realism" of your games. IMHO, of course. Others mileage may vary!

Thank you so much for doing a kinky gay Mythos game! It made me extremely happy to find one!

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Thank you for your comment!!!!!