Game Development Progress Update: A Glimpse into the Mysterious Fifth Day


Hey there, fellow gamers and enthusiasts! It's time for another exciting update on the progress of our game development journey. As we navigate through the challenges of balancing real-life commitments and our passion for creating an immersive gaming experience, I wanted to give you a heads-up on the latest happenings.

I must admit that this past week has been quite demanding on the work front, which unfortunately means that I haven't been able to dedicate as much time to game development as I would have liked. As a result, there won't be an update this week, and the eagerly anticipated fifth day might take a little longer to arrive. But fear not! Despite the setback, the game is far from standing still.

Currently, I'm pleased to announce that the first half of the fifth day is already written, albeit awaiting a thorough revision to ensure it meets the high standards we've set. Additionally, a substantial portion of the accompanying artwork has been completed, further enhancing the storytelling experience.


Now, let's dive into some intriguing details about the upcoming gameplay. Brace yourselves, as the protagonist's journey will lead them to a cabin in the woods. Does that ring a bell? My aim here was to infuse this segment with an air of mystery, creating an atmosphere that draws you in and keeps you hooked. In the heart of the forest, you'll find yourself navigating through dense woods and embarking on a quest to uncover the secrets that lie hidden within.

And here's a delightful surprise: I've taken the time to update some of the in-game images. Initially, my intention was to shroud the protagonist's face to prevent easy identification, but this decision proved more problematic than advantageous. Thus, I've gone ahead and tweaked several CGs to now reveal the protagonist's face whenever they appear. Furthermore, I've given Chris a makeover, refining his features to ensure he's more in line with my artistic vision.

As I reflect on the project's trajectory, I've come to realize my desire to inject more character-driven scenes and moments that veer away from the main plot. Once the main narrative wraps up, I'm contemplating revisiting earlier chapters to sprinkle in secondary scenes. Who knows, an epilogue featuring various characters might even make an appearance, offering a deeper connection to the virtual world we're crafting.

However, I'll admit that this time around, I'm feeling a bit less enthusiastic. Feedback and comments on the recent update or the game as a whole have been rather scarce over the past few weeks. As I've mentioned before, your thoughts and speculations are what fuel my motivation to keep pushing forward. I genuinely enjoy reading your insights, your likes and dislikes, and your predictions about the unfolding events. While the script remains unchanged, the excitement lies in seeing your interpretations.

Lastly, I'm considering enlisting the help of some testers to catch those pesky bugs that seem to sneak through unnoticed during each new release. If all goes well, this collaborative effort will ensure a smoother gaming experience for everyone.

And that's a wrap for now, dear players. As always, I'm immensely grateful for your continued support and enthusiasm. I hope you've enjoyed the journey so far and are eagerly looking forward to the adventures that lie ahead. Until next time, keep gaming and keep the excitement alive!

 

Stay tuned for the next update, and happy gaming!

The Puppydragon

Get Leather & Madness

Comments

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You're doing great work!

Thank you very much!!!!

I'm really enjoying the game so far and I'm looking forward to the update! I also pointed it out to several other guys into horror and gayming. Having the protagonist be canon versatile is really nice. I know that it's considered easier to write for a submissive viewpoint since it's easier to force actions onto the player, but I feel like the agency is so much more rewarding with the approach that you're taking. Even if I'm choosing a submissive path, for instance, I'm choosing that. Plus I want to say that your idea is about having the cult dressed up in Lovecraftian influenced leather gear is very sexy and creative.

Thank you very much for your comment. This kind of comments are the ones that make me keep working on the game.

My first idea was making the MC completly versatile (top/bottom, dom/sub,...) as all the characters in the story. The idea was he would experiment during the gaming without much option to choose. But after some comments I decided to do a bit of extra work to allow choosing some times between dom/sub, what does not mean top/dom (power bottoms also exist ;)   ). I like the idea and how the things are developing so I'm planning not only to continue this way but, once I finish the game, probably review some scenes to allow more options.

And thank you very much for appreciating the leather cult :) I must confess that I'm a leather puppy myself, so I'm enjoying very much with these designs.

Again, thank you very much for your lines.