Game Development Update - Progress and Player Preferences
Greetings, fellow gamers!
It's time for another update on the development of our game. I apologize for the slightly slower progress this week, as my real-life job has kept me quite busy. However, I managed to make some headway in the development of the third day, and I'm excited to share a sneak peek with you all.
In the upcoming update, one of the early scenes of the third day will have a stronger focus on puzzle-solving. Rest assured, these puzzles will be relatively simple, but they will add an extra layer of challenge and engagement. What's interesting about one particular puzzle is that the assistance you receive to solve it will depend on the character(s) you have by your side. By default, you'll have two possible companions, but depending on the choices you've made thus far, a third character may appear.
At this juncture, I'd like to ask for your feedback. Do you enjoy the inclusion of puzzles or mini-games within the story? Or would you prefer if I placed more emphasis on the Necronomicon storyline and the relationships with other characters? Your input is vital in shaping the direction of the game, so please don't hesitate to share your thoughts in the comments.
On another note, I'm curious to know: Who is your favorite character so far? Whether it's their personality, backstory, or unique traits, I'd love to hear which character resonates with you the most. Your feedback will help me further develop and refine their role in the game.
As always, your support and engagement mean the world to me. Thank you for being patient during this busy period, and rest assured that I'm doing my best to deliver an exceptional gaming experience.
Stay tuned for more updates, exciting developments, and further opportunities for you to shape the game's future.
Happy gaming, and I look forward to reading your comments!
Best regards, Smaugpuppy
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Leather & Madness
Visual novel where you play as a gay man who decides he will need to explore a leather club to solve a mystery.
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